Find the Town Judge - Tree - Easy - LeetCode
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Find the Town Judge - Tree - Easy - LeetCode

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  • 1The town judge is a person who trusts nobody but is trusted by everyone else in the town.
  • 2To identify the town judge, the algorithm checks trust relationships using in-degree and out-degree counts.
  • 3If a town judge exists, they will have an in-degree of N-1 and an out-degree of 0.

AI-generated summary · May not capture all nuances

Key Insight
AskGif

"The town judge is a person who trusts nobody but is trusted by everyone else in the town."

Find the Town Judge - Tree - Easy - LeetCode

In a town, there are N people labelled from 1 to N. There is a rumor that one of these people is secretly the town judge.

If the town judge exists, then:

The town judge trusts nobody. Everybody (except for the town judge) trusts the town judge. There is exactly one person that satisfies properties 1 and 2. You are given trust, an array of pairs trust[i] = [a, b] representing that the person labelled a trusts the person labelled b.

If the town judge exists and can be identified, return the label of the town judge. Otherwise, return -1.

Example 1:

Input: N = 2, trust = [[1,2]] Output: 2 Example 2:

Input: N = 3, trust = [[1,3],[2,3]] Output: 3 Example 3:

Input: N = 3, trust = [[1,3],[2,3],[3,1]] Output: -1 Example 4:

Input: N = 3, trust = [[1,2],[2,3]] Output: -1 Example 5:

Input: N = 4, trust = [[1,3],[1,4],[2,3],[2,4],[4,3]] Output: 3

Constraints:

1 <= N <= 1000 0 <= trust.length <= 10^4 trust[i].length == 2 trust[i] are all different trust[i][0] != trust[i][1] 1 <= trust[i][0], trust[i][1] <= N

public class Solution {
 Dictionary<int,List<int>> graph = new Dictionary<int,List<int>>();
 HashSet<int> visited = new HashSet<int>();
 Dictionary<int,int> inVertex = new Dictionary<int,int>();
 Dictionary<int,int> outVertex = new Dictionary<int,int>();
 private void AddVertex(int v){
 graph.Add(v, new List<int>()); 
 }
 
 private void AddEdge(int source, int destination){
 var edges =graph[source];
 edges.Add(destination);
 graph[source]=edges;
 
 if(inVertex.ContainsKey(destination)){
 inVertex[destination]++;
 }
 else{
 inVertex.Add(destination,1);
 }
 
 if(outVertex.ContainsKey(source)){
 outVertex[source]++;
 }
 else{
 outVertex.Add(source,1);
 }
 }
 
 public int FindJudge(int N, int[][] trust) {
 
 if(trust.Count()==0 && N==1){
 return 1;
 }
 
 for(int i=1;i<=N;i++){
 AddVertex(i);
 }
 
 for(int i=0;i<trust.Length;i++){
 AddEdge(trust[i][0],trust[i][1]);
 } 
 
 foreach(var item in inVertex){
 if(item.Value == N-1 && !outVertex.ContainsKey(item.Key)){
 return item.Key;
 }
 }
 
 return -1;
 }
 
}

Time Complexity: O(V*E)

Space Complexity: O(V)

Where V is the number of Vertices and E is the number of Edges

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sumitc91

Published on 14 October 2020 · 1 min read · 296 words

Part of AskGif Blog · coding

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